My Computer Science Projects
Retro Runners

August 2025 - December 2025
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Served as a developer for an online multiplayer platformer racing game created in C++
Integrated SDL, SDLImage, miniaudio, and ENET packages in order to create client and server programs that support online multiplayer, as well as local gameplay graphics
Led development on character animation, the checkpoints/laps/placement system, and map creation and selection​
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The Purdue Party Game
January 2024 - May 2024
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Served as the development team leader (Scrum Master) for a local multiplayer party-style video game in the Gamemaker Engine that was themed after Purdue's campus and traditions
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Worked as a development team to devise the premise, maps, minigames, scoring system, and other functionalities
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Designed computer controlled players that could intelligently play the maze and Frogger-style minigames, with the computer players performing better when set to higher difficulty levels
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Implemented a button-bash racing game in which players must alternate between two active buttons in order to progress their train
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Designed sprites and animations that were visually appealing and fit with the retro 8-bit style of the game
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Xtern Hackathon - Kitchen Helper Application
July 2025
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3rd Place Overall
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​Competed in a 7-hour hackathon with the goal of creating an AI kitchen helper application for elderly customers, with a focus on accessibility​
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Served as one of two Software Developers, implementing an Angular-based web application that utilized OpenAI API calls
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​Check out our GitHub repository here
Fake News Classification using Machine Learning
June 2020 - July 2020
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Collaborated on an artificial intelligence classification system that leverages Support Vector Machines in Python in order to create a model that determines if a news headline is from a real or fake news article
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Documented methods and results in a scientific paper format, research poster, demonstration video, and custom website created to showcase all project materials
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Check out the project here
