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My Computer Science Projects

The Purdue Party Game

January 2024 - May 2024

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Served as the development team leader (Scrum Master) for a local multiplayer party-style video game in the Gamemaker Engine that was themed after Purdue's campus and traditions

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Worked as a development team to devise the premise, maps, minigames, scoring system, and other functionalities

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Designed computer controlled players that could intelligently play the maze and Frogger-style minigames, with the computer players performing better when set to higher difficulty levels

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Implemented a button-bash racing game in which players must alternate between two active buttons in order to progress their train

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Designed sprites and animations that were visually appealing and fit with the retro 8-bit style of the game

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See The Purdue Party Game's GitHub Here!

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Custom Bash Shell

​February 2024 - April 2024

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Developed a command-line operating system shell using Lex, Yacc, and C++

 

Implemented functionality to support environment variables, wildcarding, and subshells using regex expression matching and pipes

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Real vs. Fake News using AI

June 2020 - July 2020

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Collaborated on an artificial intelligence classification system that leverages Support Vector Machines in Python in order to create a model that determines if a news headline is from a real or fake news article

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Documented methods and results in a scientific paper format, research poster, demonstration video, and custom website created to showcase all project materials

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Check out the project here

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